Reverse: 1999
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Satsuki may not be the great fictitious character inReverse : 1999 , but she becomes a great crowd control support when she has the right team comp . She is a 5 - starring character with a Plant Afflatus dealingMental DMG . She has a dual - aim plan of attack with an increased Penetration Rate and a debuff that practice Rigidity , which finally stacks into Petrify .
Petrify preclude an enemy from actinguntil a certain amount of rounds passing play or until they receive Reality DMG . By reapplying Rigidity , Satsuki can also extend the duration of an existing Petrify status . This make Satsuki a decent crowd - control building block , especially when paired with other type who use Petrify . She just take a good Psychube and specific squad comps to utilize in full .
Pickles may be a border collie , but he is also one of the most versatile characters in Reverse : 1999 , working as both a main and sub DPS case .

The Best Psychubes For Satsuki
When looking for salutary Psychube option for Satsuki in succeeding updates ofReverse : 1999 , keep an eye out for single - object Amplifications . Satsuki ’s debuff and Ultimate are single - target power that could benefit from these bonuses .
Luxurious Leisure
Of all the globally usable ATK Psychubes inReverse : 1999,Luxurious leisure time is Satsuki ’s best - in - time slot Psychube . The Psychube boost Ultimate Might by 18 % at Level 60 , flirt well with its Amplification . When Satsuki use her Ultimate while using Luxurious Leisure , she will get up toa 9 % DMG Dealt bonus . This bonus can be stack three times throughout the combat . Since only a few characters have a individual - target Ultimate that can set off Luxurious Leisure , there should n’t be much contender for its use if you ’re lucky enough to pull this Psychube .
Thunderous Applause
Of naturally , if another character with a single - mark Ultimate would profit more from princely Leisure , try pass on Satsuki Thunderous Applauseand grow her into a stiff sub - DPS . thundery Applause is both an ATK and Crit Psychube that gives you further incentive to send Satsuki on the attack . When Satsuki seduce a critical hit on her debuff or her Ultimate , her Critical DMG increases by up to 32 % . Thunderous Applause increases the chance of these decisive collision by supercharge Satsuki ’s Critical Rate by up to 16%.
An Afternoon Nap
If you do n’t have Thunderous Applause inReverse:1999,An Afternoon Nap is the go - to lower - level replacement Psychube . An Afternoon Nap mimic Thunderous Applause in many ways , with a 13 % Critical Rate fillip and an elaboration based on single - target decisive hits , but the mechanics of this Amplification are slightly dissimilar . Rather than a flat Critical DMG bonus , An Afternoon Napapplies one heap of 3 % Critical DMGwith a maximum of 8 mess potential .
Charlie is a performer in Reverse : 1999 who makes a show of her oddly balanced HP to further her DMG with first-class devotee for every affair .
Brave New World
Brave New World is challenging to beatwhen you have a character like Satsuki with three fire ability . This Psychube pay back Satsuki for using her Ultimate in two way : by increasing her Ultimate Might by up to 18 % and providingup to a 40 % vital DMG bonusfor the next Incantation follow her Ultimate .
His Bounden Duty
If you do n’t have any of these Psychubes available or require a support - point Satsuki , you may stick her with His Bounden Duty , a combining of ATK and Heal Psychube . His Bounden Duty has a universal DMG Bonus of 12 % at Level 60 , but its healing capability look with its Amplification . If Satsuki can vote down an foe , she canheal by up to 120 % of her ATK . This requires you to carefully time out other attacks so Satsuki delivers the final reverse . The power can also interfere with her Insight 1 incentive , but it ’s still a unanimous relief .
The Best Team Comps For Satsuki
Druvis III
You ’d want to make Satsuki to pair her withDruvis IIIinReverse : 1999 . Satsuki is fundamentally a less sinewy version of Druvis III ; the 6 - Star character canapply rigidify to enemies , enjoys an increase Penetration Rate with her dual - quarry conjuration , and has a wider - reaching Ultimate . The main scheme with Druvis III and Satsuki is to apply the primary Petrify condition with Druvis III and use Satsuki ’s Rigidity status to increase the duration of Petrify , keeping enemies forever wintry .
Satsuki only in truth shines when in a team comprehensive examination with Druvis III . Without her Petrify synergy , Satsuki becomes awkward in other teams , specially since she does n’t stand alone as a DPS unit . As such , if you do n’t have Druvis III or another character who can apply Petrify , it is better to leave Satsuki behind .
Charlie
If you really want to use Satsuki in a team comprehensive but do n’t have Druvis III , Charlieis the good DPS alternate . Thanks to her Insight bonuses , Charlieplays with her HP to apply various buffs . Her Mental DMG wo n’t collapse Satsuki ’s Petrify or Rigidity debuffs while her Ultimate target the intact foe battlefield , pick up Satsuki ’s individual - mark slack.
Medicine Pocket
AlthoughReverse : 1999’sMedicine Pocketdoes not have a astray - reaching mark chain of mountains to compensate Satsuki and Druvis III ’s individual and dual - target area Incantations , their healing can not be thump . When they heal the team , they also lend oneself Sturdiness , decoct their DMG Taken . Meanwhile , they increase the DMG Taken against the target of their debuff . They can even inflict Daze with their Ultimate , which behaves similarly to lapidify without the Reality DMG disruption .
Regarding the perfect therapist / shielder for a Satsuki & Druvis III team comp inReverse : 1999 , the ideal nominee would be aPlant - Afflatus characterwith Mental DMG . However , since Version 1.3 does not admit a healer with both trait , you will have to settle for either a Plant - Afflatus healer or a healer with Mental DMG .
Dikke
If you ’re worried that Druvis III and Satsuki might get overwhelmed , pair them withDikkefromReverse : 1999 , a healer with sturdy combat skills . Her attacks deal both Mental and Genesis DMG , make the Incantation a gross follow - up to an enemy ’s Petrify debuff . Her healing is stronger when her ally have less than 50 % horsepower , so if they ca n’t Petrify an foeman in time to screen themselves , Dikke can patch them up .
Tooth Fairy
Tooth Fairyhas bring around abilities rival Medicine Pocket ’s while opening up opposition to critical hits . When she cure the team , she also increase their vital Rate by 30 % . Her debuff Incantation use Confusion to one prey , spread out them up to the squad ’s increased Critical Rate . If an foeman slips past the veil of Rigidity and Petrify statuses set up by Satsuki and Druvis III , Tooth Fairy ’s Ultimate can restore them , removing all negatively charged statuses from the team .
With Druvis III and the right therapist on her side , Satsuki can be the lynchpin in a strong Petrify - oriented squad comp forReverse : 1999 .



