Lethal Company

The moons ofLethal Companyare inhabited by entities that can easy kill you in a single striking . These creatures range from harmless bugs to eldritch horror lurking in the depths of long - abandoned ruins . While most of these entities appear in the plot ’s bestiary , some can not be scanned and rest a mystery . as luck would have it , there is a way to hold out every encounter in the plot if you ’re quick .

entity inLethal Companyfall into one of two categories . Some spawninside the moonlight ’s main building , roam the G. Stanley Hall but unable to leave alone ( except for Ghost Girl and Masked entities ) . Others appearin the wilds outside the quickness . Each can throw a spanner into your scavenging , so you must be cagy to get your fighting and meet your quota .

Lethal Company is a smash indie hit on Steam , connecting friends together to investigate dank & creepy corridors , but is it presently on PS5 or Xbox ?

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Indoor Entities & Their Weaknesses

Most indoor entity can open door inside the deftness butcan’t open up the main door or fire release . Ghost Girl ( who can seem near the ship ) and the Masked ( likely due to their penchant for mime player behavior ) are exclusion . The facility containstwelveof the nineteen entities inLethal Companyas of Version 45 . Almost all can be take aback with astun grenade or zap triggerman , spare for the Ghost Girl . Sevencan be killed with weapons like the shovel or the Nutcracker ’s shotgun , but this is easier say than done for some .

Hygrodere are the only entities that can not open up interior doors .

When exploring a dangerous moon , one of the good strategies you could implement for handling the entities inside the deftness is to have one playerequip a shovel or stop signwhile the otherprepares a zap gunfor the larger and tough opposition . Each entity has a unique strategy for handling it , set out from shunning to battle to running as tight as possible .

Coil-Heads, Ghost Girl,  Bracken, Thumpers, and Jesters from Lethal Company

There are a ton of unlike scrap shekels point observe in the horror indie Lethal Company , but not all of the item are worthful or utilitarian .

Entity

Appearance

Man in a space hazmat suit with two drama masks next to him.

Health

Weaknesses & Strategies

Bracken

A turret from Lethal Company stands in front of hallways filled with enemies.

A shadowy creature with multiple protrusions on its back and small white optic .

5

Quickly glance at the entity to scare it away , but do not stare at it for longer than a few seconds , or it will become aggressive .

Lethal Company Tentacle Monster Jeb

Bunker Spider

A big brown wanderer ( will come out as floating text that say " spider " is arachnophobia manner is on ) .

Avoid touch spider World Wide Web inside the facility or getting too close to a patrolling entity .

Lethal Company

Coil - Head

An old fashion model with a bombastic spring for a neck .

Invulnerable

PC Games

helix - Heads can not move when they are look at . Work with another player so there is always someone watching the entity . If the entity needs to be reposition to take into account for escape cock , quickly look out and depend back .

Ghost Girl

A pale girl with chocolate-brown hair and a cerise attire , only visible to the instrumentalist she is haunting .

Avoid turning around when you hear giggling or respiration , and the Ghost Girl will finally despawn . Other sign that you are being haunted let in audio distortion , flicker light , and the phone of a grandfather clock .

pile up Bug

A four - legged brown germ with small wings and big red eyes .

2

Do not interfere with Hoarding Bugs as they slip and horde scrap . Keep your space and , if necessary , offer them an item to slip . Otherwise , they are easy to vote down with two hits from a shovel or planetary house .

Hygrodere

A blob of teal slime .

Hop on railings to cross over paths it has consumed . you may also trap it behind doors throughout the deftness .

Jester

A jack - in - the - box with a pair of legs and one arm to reel the handgrip .

When the entity begins winding its handle , everyone must empty the facility before it pops and begins to chase you at increase speeds . look about 10 seconds before come in the building again .

dissemble

A Company employee with a dramatic masquerade party attached to their face .

4

Unless you are on Rend or Titan , this entity will not come along if all employees avoid picking up masks found in the facility or wear them .

Nutcracker

A large but traditionally styled nuthatch is wielding a scattergun .

draw shut the entity from behind when its head down up , and a large eye stalk scans the area . murder the eye until the entity perishes .

Snare Flea

A large pinkish hemipterous insect that hangs from the cap and attache case to player ’s face .

3

train the ceiling for Snare Fleas , especially on Assurance , Experimentation , and Vow , and avoid those areas . If a Snare Flea attach to a friend ’s fount , hit their face with a shovel or signaling until the entity falls off .

Spore Lizard

A crocodile / gator with a large , round , breach mouth rather than a head and a purple ball on the end of its tail .

Immune

The Spore Lizard is less grievous than it appear to be , as it can only wring visual sense with a puff of smoke .

Thumper

A two - legged riding horse of pulp with four mouthpiece forming a flower - like shape .

team up up with another participant to distract the entity while the other hits it with a shovel or foretoken . You also have a chance to attack when the entity first sees you .

In Lethal Company player are always in peril and there are no good places to hide , so they should disenable dangers like turrets when possible .

Outdoor Entities & Their Weaknesses

Outdoor entities inLethal Companyare either comparatively harmless critter or venomous and difficult - to - blast monsters . Although onlyseven entities can spawn out of doors , these creature can follow flop up to your ship , sometimes even enroll it . In some ways , they are easier to avoid due to the size of the exterior map , but they are some of the most keenly sensitive entities and , therefore , are prim to attack .

One of the most unique teras you’re able to encounter in Lethal Company is Jeb , a tentacled wildcat who you’re able to escape from if you stay careful around it .

Four of the seven outdoor entity can be appall with zap guns or stun grenades : Baboon Hawks , Forest Keepers , Eyeless Dogs , and Manticoils .

Baboon Hawk

A gullible puppet with stubby legs , thick bat wings , a crocodile - like face , and round red eyes .

6

Stay in bombastic groups to intimidate the Baboon Hawks and shout at them through the in - secret plan mike .

Circuit Bee

orthogonal insects with bee wings that conduct electricity between each other .

The Circuit Bees will largely ignore you unless you desire to collect their beehive . If so , grab it quickly and feed to the ship as tight as you could .

Earth Leviathan

A giant worm that launches out from underground .

When pitch-dark mote rise out of the priming coat , immediately drop any heavy objects you ’re carrying and sprint as tight as you could out of the area .

Eyeless Dog

A red , dog - comparable body with a huge mouth containing spear - like dentition .

12

quell quiet when they ’re nearby , as they rely on sound over pile . Use loud objects like the boombox to entice them by . If they roar and direction , fudge out of their course .

Forest Keeper

A goliath miss a head but encompass in optic - like growths with a big blackened yap for a mouth .

Keep out of the entity ’s assembly line of sight and sneak around it as it roam the moon .

Manticoil

A scandalmongering bird with regal - leaning wings .

1

Manticoils are harmless entities and will not assail you .

tramp Locust

A humming swarm of bugs .

Roaming Locusts are not harmful and can be dispersed with a flashlight .

Each of the nineteen entities inLethal Companyprovides life and peril to the moons , reminding you of how little The Company cares for your life story . If you could recognise each entity as you blemish it , you may just survive to pick up flake another sidereal day .