Dead Cells
beat Cellshas a complete arsenal of weapons you could use during a running , but the best instrument have unique auto-mechanic that help them tolerate above the rest . Several collaborations with other series have introduced many Modern instruments of end into the game . Picking the strongest weapons will rent you take on nearly any enemy or political boss you encounter during a run of this Metroidvania rogue - like .
While builds are very focused on individual predilection inDead Cells , you always have options from the same five categories of items . Melee weaponshit enemies with strings of close-fitting - range onset , whileRanged weaponsprefer to fire projectiles from far away . Other tool such asGrenades , Turrets and Traps , andShieldsgive you other way to approach combat beyond standard strikes .
Dead Cells recently got its own Whack - A - Mole update . This guide will show player every new weapon they can obtain in this new subject matter update .

10Knockback Shield
Repel Enemies Away
Damage Stats
Stat Value
Base Block price

40 ( 80 )
Base Absorbed Damage
75 %

Base Bonus Hit
80 ( wall impairment )
Shields are an underrated arm character , but theKnockback Shieldrepresents the good potential this kind of point can have . This shield obturate many attacks and push back melee assaulter when they stumble you while you block . If you have the right timing , managing to put down a counter successfully will push back an foe twice as far .

Any foe that hits a wall or solid surface from this Shield ’s knockback takes+80 damagebefore they stop act . This extra damage could help you against knotty bosses , likeMaria Renard inDead Cells’Return to CastlevaniaDLC .
9Hokuto’s Bow
Stack Up the Damage
Base DPS
25
Base Hit

10
+52 DPS ( Mark Boost )
Hokuto ’s Bowis a Ranged Weapon that pit an enemy you may see and induce them to take additional damage whenever your attacks strike them . While this bow ’s fundament damage is well used against the early foe of your streamlet , its debuff can spread to other foes . Killing a pronounced foe spreads the same condition to many other animate being over a big area .

The superfluous damage impression apply by Hokuto ’s Bow can only be enforce every 0.5 second , which force you to expect for a myopic time before you may essay to take advantage of this weapon system ’s power .
8Toothpick
High Damage, High Risk
195 ( kick - 778 )
Base Combo Damage
600 ( 2400 )

Base First Hit
150 ( 600 )
Base Second Hit

200 ( 800 )
Base Third Hit
250 ( 1000 )

TheToothpickis a heavy Melee Weapon that deals implausibly high equipment casualty compare to other close - range tool . hit from this spiked clubstuntargets , and a agitate attack willalways deal a critical hitto an enemy . However , the charged strike harm the Toothpick and abridge its range and damage for about 6 minute .
The Broken Toothpick has no noteworthy lineament or other defining traits that make it unlike from standard weapon inDead Cells . This makes this weapon pretty risky since you must beak and pick out when to unleash the mission attack that breaks the golf club . The harm value alone still make the Toothpick deserving picking up to tear through bosses and other tough enemy .
7Barnacle
Poisonous Darts
80 ( 160 - Critical Damage )
30.4 ( 60.8 )
Deployable Traps and Turrets are usually versatile despite their lacking extraordinary power of their own . TheBarnacleTurret breaks the mold by being arguably the strongest sovereign weapon inDead Cellswith its ability to kindle poisonous barbs at targets . While you’re able to only have one at a time , enemies can not direct the twist , even though it can still be destroyed .

Barnacle attaches to a roof , in high spirits bulwark , or program to shoot dart at various enemies below it . Every shot from this Turret is an exigent vital hit if the mark is poisoned , which encourage you to use strong builds tied to inflict that condition condition . Barnacle ’s rapid fire rate lets it take out enemy fast , even if you do n’t set up its alternate result .
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6War Javelin
Teleport to Your Weapon
110
55
90

TheWar Javelinis a straight Ranged arm that acts like many other polearms the Prisoner can wield . This tool impales enemies in your way , but you may also stab your foes into nearby paries to inflict special damage . This lodge the Javelin into the rampart with an foe as you retain to fight and returns to your hand after 10 second .
If you activate this weapon ’s ability again after an opposition is impaled , you canteleport to the Javelininstead . harmonize to a grade list by YouTube creatorPseychie , this trait alone makes this puppet , unlike any other ranged arm you could find.
5Medusa’s Head
Turn Enemies to Stone
100
65
20

45
The design forMedusa ’s Headare received once youbeat Medusa inDead Cells’Return to CastlevaniaDLC , and a Ranged weapon system do like a Grenade . Rolling the Head along the ground causes it to deal some price before itpetrifiesenemies that it rack up . After it intercept moving , this weapon screams and set in motion any enemy nearby into the air , which cause them to take fall hurt when they land .
landing place hits against targets that ca n’t fight back is already a skillful ability , but the supernumerary harm triggered by the Head ’s lowly effect makes it even better . you could manually activate the alternate trait whenever you need or wait until it goes off on its own during mad battles.

4Meat Skewer
Piercing
181 ( 281 - Critical Damage )
130 ( 201 )
40 ( 40 )
45 ( 81 )
One of the most effective Melee Weapons is theMeat Skewer , which places you behind an foe that you pierce with this fishgig - alike tool . Your next attack is always a decisive hit and lets you shift yourself around your enemy . This weapon system easy crystallise unmarried targets as you decease through levels during any run ofDead Cells .
If you desire to see how the Meat Skewer compares to every other battle royal artillery , feel free to check out the above tier tilt made by YouTube creatorPseychie .
3Death’s Scythe
Detonate Hostile Souls
230
515
75
Base Fourth Hit
240 ( 80 per tick )
end is yet another party boss in theReturn to CastlevaniaDLC that give you a weapon pattern once you defeat it . The spirits of your enemy are forced to aid you after their deaths as you summon them to your side with the Melee WeaponDeath ’s Scythe . These ghosts will blame toward your penny-pinching foe and break loose on contact with them to take an immediate decisive smasher proportional to that enemy ’s max wellness .
The multiple hit you may impose as a jazz group make this Scythe ’s harm very high compared to other scrimmage weapons inDead Cells . While enemies killed by exploding touch do not make new ones , these spirits will abide by you through teleporters to other locations.
2Rapier
Roll and Win
156 ( 356 - vital price )
133 ( 303 )
37 ( 111 )
32 ( 64 )
TheRapierMelee Weapon uses the most vulgar proficiency - a Roll or Parry . Landing an fire with this weapon after each move causes an automatic critical hit against any butt . Skilled players can use this to constantly land nothing but critical strikes against their enemies with fast flack that end up being a unforgiving reference of highly gamey damage.
1Ferryman’s Lantern
Best of Both Styles
164
270
80
TheFerryman ’s Lanternis a two - handed Melee Weapon that acts similarly to Death ’s Scythe by gathering souls whenever you get the better of an foe . However , these stocked with spirits are stored within the weapon to fuel a missile , making it a Ranged peter simultaneously . This versatile auto-mechanic creates a jack - of - all - trades token with fantabulous damage for closely every confrontation .
On top of these multi - purposed attacks , the last combo of smash from the Lantern can snatch the soul of even a boss . When you have three soul stored in the point , the projectile it fires deals a decisive hitting to your next target . The best weapon system inDead Cellsare adaptable to any enemy you crusade as you preserve trying to follow on a challenging test .
Source : Pseychie / YouTube