Baldur’s Gate 3
Eldritch Knights are one of the most versatile subclasses in all ofBaldur ’s Gate 3 . The primary class is Fighter , which is dedicated to mastering various weapons . But , the Eldritch Knight flux in some limited spell knowledge allowing for extra protection , destruction , or utility outside fighting .
Githyanki companionLae’zelis already a Fighter and joins earlier enough to build her into a great Eldritch Knight . However , you may also want to use this anatomy on other part . This can even includetraining hirelings you have recruitedfrom Withers .
conserve a honest emotional connection with the githyanki warrior might be hard than one would think , but the issue is completely worth it .

Combat Strategy and Character Creation
As a subclass of Fighter , Eldritch Knights are good with allMartial WeaponsinBaldur ’s Gate 3 . This includes both melee weapon and ranged options . Even if you focus on only one of those , it is a good measure to still outfit both weapon type . This will slightly transfer the overall build , as basal Sagittarius will be pack less direct hurt and do not need to focalise as much on survivability .
Ability Scores
The main power musical score for Fighters is either Strength or Dexterity , depending on the artillery eccentric . The other should n’t be outright“dumped”- lowered to a lower limit - but can typically stay around 12 or less . As an Eldritch Knight , you will utilize Intelligence to make bothSpell Attacksand ameliorate the difficulty of theSaving Throwenemies must pass . Constitution is used both to defy hit and keepConcentrationon on-going spells .
Ability
Score

Notes
Strength
16 ( 12 if pore on straddle attacks )

Strength determines and truth anddamage outturn of potent melee arm .
manual dexterity
12 ( 16 if focalize on melee attacks )

Dexterity governs the fortune to come to and damage of ranged weapon . Also improvesInitiativeat the head start of armed combat .
Constitution
14

Improves al-Qa’ida hitpoints and helps maintain Spell when suffering scathe . Many enemy spells also have a Constitution Saving Throw .
intelligence information
15

Your Spell - cast stat that improves the accuracy of magic trick .
Wisdom of Solomon
10
A common Saving Throw type . Otherwise , only used on certain Skills .
Charisma
8
Used only on certain Skills , many of which Fighters do not privilege .
Racial Features
The majority of Racial features have only a little wallop on an Eldritch Knight . SelectingHigh ElforHigh Half - Elfas your raceinBaldur ’s Gate 3will yield a bonusCantrip . This also uses Intelligence as the put stat , giving you approach to magic before the third layer . Bone Chill , Ray of Frost , andFire Boltare all good damage option .
Half - Orcsare also impressive melee fighter . Relentless Enduranceallows you to survive deadly attempt with one hitpoint stay . Savage Attacksalso lets them manage extra damage die when make a decisive hit . view Half - Orc if you require an even more potent combatant , but do n’t listen delaying magic artistry .
Background and Skills
There are11 Backgrounds to pick out fromwhich can slightly change dialogue options and influence how the whole party earnsInspirationdice . However , you may also want to moot a Background strictly for the Skills it adds to an Eldritch Knight ’s repertory . Good choice areSagefor Arcana and History , orOutlanderfor Athletics and Survival .
Note : Aside from the four antecedently bring up skills , also pick upPerceptionandAcrobatics . This can be as basic Fighter Skills , from considering another Background , or other in - secret plan choices .
Level Up Choices
While the Fighter bedrock are gained at first level , more choices must be made on future level - ups inBaldur ’s Gate 3 . After all , you ca n’t even select the Eldritch Knight subclass until third degree . Starting at 2nd level , you should pick aFighting Stylebefitting of your main artillery . This is typically eitherGreat Weapon FightingorArchery . But , DefenseandDuelingare also deserving taking if you prefer one - handed weapons .
Feats and Ability Score Improvements
attack aircraft reach Feats at levels 4th , sixth , 8th , and 12th . This is more often than any other year inBaldur ’s Gate 3 . You will primarily desire to takeAbility Score Improvementto resurrect Strength or Dexterity to 20 , and Intelligence to 16 . However , this does not stack with equipment and other bonuses .
If you are already hitting the mentioned Ability Score level best , take actual Feats instead . Great Weapon MasterandSentinelare optimal for melee builds . Spell Sniperwill award another fillip Cantrip that apply Intelligence . Resilientis also good for improving Saving Throws , while still improving an Ability Score by one point .
Spell Selection
Eldritch Knights apply magic trick as if they were aWizardclass . Their spell forward motion is among the dim of all classes , receiving only sevenSpell Slotsby grade 12 . In aggregate , they will learn three base Cantripsand eight Spells of either first or second level . They will need to roost often to recover these magic spell , or can easily fall back on their arm focal point .
Spell Level
Recommended Choices
Cantrip
Bone Chill , lurid Grasp , Blade Ward , Friends ( if the primary character , only )
First
Magic Missile , Shield , Protection from Evil and Good , False Life , Longstrider
secondly
Blur , Cloud of Daggers , Melf ’s Acid Arrow , Scorching Ray
Multiclass Consideration
The strong Fighters are those that take all 12 degree in one class . However , multiclass combinations offer more versatility . Taking this short “ plunge ” into another form can give the Eldritch Knight more freedom in combat , or while explore . Wizardis by far the most fitting to thrive wizardly use .
At first grade , the Wizard will grant the Eldritch KnightRitual Casting- certain spells with the Ritual tag will not run through Spell Slots when used out of armed combat . They also learnArcane Recovery , which can restore used Spell Slots . At 2nd level , they can nibble a schooltime subclass . Arcane Wardfrom Abjuration can forestall damage . Portentfrom Divination allow you to change roll d20s as a response .
Regardless of your overall choice , any Eldritch Knight will remain a ordered source of harm and tanking in anyBaldur ’s Gate 3team . Always care for them as martial experts first , and in the main swear on magic for buffing and win a tactical advantage . Still , all character will eventually postulate to rest . When an Eldritch Knight does so , they will be even more frightening upon returning to the battlefield .