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Summary
The number one rule inDungeons & Dragonsis that there are no surd - and - fast rule . The Dungeon Master has the ability and rightfield to change or add any rule to the secret plan that would make the game more fun . Players often call this the Rule of Cool because , even though the ruler as written makeDnDwhat it is , no one wants to play a biz that is n’t fun and cool .
The prescribed 5eDungeon Master ’s Guideand other 5e rulebooks have a lot of optional rules players can apply if their decimeter leave . The primary problems with include optional convention in prescribed RPG books are time for designers and writers to shape and money to pay them with , not desire or passion . Thankfully , third - party publishers , designers , and fans have both of those in spades , and they have used them to create some amazing supplements that come after the Rule of Cool to the letter .
Spend Downtime Building Castles & Armies
Raise armies ! Research spells ! Spy on your foe !
More than just a solidifying of rules and charts , this book also describes a trend of play that assumes your type becomes more concerned in influencing the world around them . You ’ll still hazard and fight monsters , but this supplement gives you slews of fun thing to do during your downtime .
6Ancestral Weapons
Find Or Create Epic Heirloom Weapons To Pass Down
Ancestral Weaponsis one of the bestselling supplements onDMs Guild . Not only doDnDplayers love magic items , DnDplayers lovemaking named conjuration items . Like Sting fromThe Hobbitor Raistlin Majere ’s Staff of Magius , there ’s something that feel best about detail with a history . This appurtenance provides rules to raise arm players already have and are attached to as well as rules to yield firebrand - new unity .
Spirit indicate region fresh organisation that earmark player to craft their own sorcerous items . Random tables help dungeon masters always keep chests and hoards replete with loot , and a list of over 130 rise ensure that no matter what kind of named weapons the adventurers come across , its abilities add history will be epic .
5Technomancer’s Textbook
A Complete Guide To Running D&D With Technology
There are some sincerely fantastic , non - DnDcyberpunk TTRPG systems out there , such asCyberpunk RedandShadowrun . However , many players were introduce to the hobby with 5e ’s rules and are comfortable with them . Reddit exploiter u / Newtondcreated a 275 - Thomas Nelson Page hacker add-on calledTechnomancer ’s Texbookand released it for free to the community of interests .
This Scripture is a double-dyed supplemental that allow for everything the DM and musician need to run a campaign in a cyberpunk setting . If you ’ve been rub to play a secret plan with neon - stain streets , vainglorious guns , dissolute motorcar , and low life scum , but prefer the D&D playstyle , then attend no further .
While it ’s based on 5e , all histrion need is thePlayer ’s Handbookor the freeBasic Rules(orthe 5e SRD ) to get begin . This cyberpunkDnDhas both system and rule for dungeon masters , such as for make sentient vehicles and AI as well asplayer - focused options like 13 appropriate subclasses , 15 backgrounds to go the setting , cybernetic implants , hacking , and over 85 creatures and NPCsfor the players to interact with . The God Almighty has even congeal up a Discord community of interests to get instrumentalist together and find mathematical group to play using the principle .

While cyber-terrorist 2077 fans hold back for developer to specify its bugs , they can control out these cyberpunk - musical style tabletop RPG games , like Shadowrun .
4Eldritch Sands
Replace Classes With Mech Suits
Eldritch Sandswas a major Kickstarter success that brought role player botha new post - apocalyptic magitech settingand young rulesets for how actor classes solve in the form of mechsuits shout Eldtrichtech . They areupgradeable mech suits that put back traditional player classeslike barbarian , rogue , or divine . participant get access to Modern abilities that only work when wearing the exosuit , and there are even new rule for having a thespian character outside of the suit since the cause are where the unique and powerful abilities get along from .
3Wildjammer: More Adventures in Space
It’s Like The Official 5e Spelljammer But Better
The belovedAD&DsettingSpelljammerwas adjust to 5e and expel to assorted revaluation . Not only was it light on rule and traditional knowledge , there was controversy around the hadozee backwash ’s inclusion and subsequent portrayal . The rules ( such as those for ships ) that were there did not impress most players , and they instead turned to the freeWildjammerrulebook by Redditoru / SurrealSagethat more faithfully adapted the original content to the mod 5e ruleset and even conform it to the much - proclaim Foundry Virtual Tabletop ( VTT ) .
The fully fleshed - out book is over 100 pages long , come with spaceships , arm upgrades , extensive work party theatrical role for in and out of combat , spells , and fun maps and artistic creation on top of everything else . The most authoritative thing thatWildjammerbrings to 5e thatSpelljammerdoesn’t is tactical ship combat . The prescribed WotC release has been knock for being too abstract with its ship - to - ship combat , soWildjammerdoes the exact reverse . Ship - to - ship and space armed combat prescript are wide and fun , making this an exceptional supplement to ( or replacement for ) what could have been one of 5e ’s coolest release .
Spelljammer ’s lack of ship - to - ship scrap support seem fix to be remedied with an awesome Modern Kickstarter from father and son duo HOMIEandtheDUDE .

2Flee, Mortals!
The Big Book Of Better Monsters
The officialMonster Manualis not only one of the core 5e book , but also one of the most well - known and darling Holy Scripture in DnD itself . The primary fear with the Koran , however , is that the behemoth can get boring after a while . They ’re abilities and stats are not very active , andplayers complain often that 5e combat becomes rote hack - and - slashwhen the DM use them
Flee , Mortals!is theMCDMmonster Word of God , and Matt Coville and his team have taken that ailment to heart and basically made it a non - exit . With rules for running encounters with the monsters based on player actions and tactics , new monster character such as minions and retainers , and fully flesh out list creatures called villain that take 5e ’s lair and fabled actions a few steps further , Flee , Morals!is one of the coolest unofficial rulebooks that should be on every DM ’s shelf .
1An Elf And An Orc Had A Little Baby
Half-Races No Longer Have To Be Only Half-Human
A foresighted - time charge of the inclusion of half - races in RPGs has been that man is , by default option , one of the halves . Half - elves are from a human and an elf sexual union , as are half - orcs and even half - dragons . An Elf and an Orc Had a Little Babyset out to fix that , and across three volumes , provides over a hundred unlike ancestry options forDnD5e player character .
Additionally , the Word of God includes what it calls upbringing , which are like background but help shape a type ’s culture . Maybe they were raised by a frightened mage enclave or a tribe of untrusting nomads . There are options for parents on both sides , so it ’s easy to make an orc - elf , for example . There are also more alien options , such as experience unicorn for a parent or even a mind flayer or flumph .
Dungeons & Dragonshas needed this book for a farseeing time . The plot necessitate more lineage for players to choose from , specially when creating half - races . Thecustom lineage inTasha ’s Cauldron of Everythingwent a recollective way toward it , and this book and its sequels went all the agency .








