Baldur’s Gate 3
Despite being the source of much distress inBaldur ’s Gate 3for the party , the illithid tadpoles are also very useful . With the entire globe at stake , the intrepid adventurers need all the help they can get and the sponger provide them the upper hand . Although many might shy by from using the piddling hitchhikers , there are some brilliant ability on offer for those brave enough to sample them .
[ Warning : The following article containsspoilers for Baldur ’s Gate 3 . ]
From the momentBaldur ’s Gate 3begins , NPCs and familiar characters are exclaiming how the illithid parasites in the party ’s brain are dangerous and should be extracted . Perhaps this is why70 % ofBaldur ’s Gate 3playersavoid using any of the exponent of offer . Some may be concerned with the consequences , while for others it might be for roleplaying intellect , but for those who desire to add more tadpoles , it ’s good to know which powers are the ones to focus on .

Baldur ’s Gate 3 is imposing in stature and its best moments are truly memorable , but some early issue with scale suggest an uneven experience .
10Black Hole
Partial-Illithid Class Action, Requires Either Displace Or Psionic Dominance To Be Unlocked
Black Hole is a really fun powerfulness for controlling the battlefield inBG3as on abonus action summons a black hole and pull all enemies into it . The targets must come after on an Intelligence preservation throw or be slowed , which halve their movement speed and prevents them from hold reactions . After casting Black Hole the first time , five more fatal holes can be summoned before the power recharges on a unforesightful rest .
The slowed term halves a target ’s movement stop number , trim back their AC and Dexterity saving throw by two , and reduces the number of attacks they can make to one . The butt can not take reactions and can only take a bonus natural action or an action mechanism , but not both .
9Illithid Expertise
Partial-Illithid Passive Feature, Requires Either Luck Of The Far Realms Or Fracture Psyche To Be Unlocked
Illithid Expertise is a peachy passive illithid power that act in a alike way to a rascal ’s expertise or a bard ’s seaman - of - all - trades feature film . With this force , the character will advance expertise in Persuasion , Deception , and Intimidation bank check . With expertise , the characterdoubles their proficiency incentive sum to the science deterrent , making Illithid Expertise very useful for low-pitched charismaBG3characters who may otherwise struggle to make this ability check .
8Shield Of Thralls
Class Action, Requires Transfuse Health To Be Unlocked
Shield of Thralls lets the characteractivate a stipulation call Volatile Shield on an ally as a bonus activity once per short balance , which give them 10 temporary strike point . If the striking points are depleted by incoming damage , the buckler fusillade forcing all nearby enemies to make Intelligence saving throws or be stun for one round . This is great for stay fresh squishierBG3party member up and combat or if they get surrounded by enemy .
7Favourable Beginnings
Passive Feature, No Requirements
Favourable Beginnings is one of the first illithid powers a persona can unlock inBG3and it is easily one of the best . This passive abilityadds the persona ’s proficiency fillip to either the first attack scroll or ability deterrent made against a target . Favourable Beginnings is best used when first verbalise with an NPC and can make initial Persuasion or Deception checks much easier to pass .
6Displacer Beast Shape
Partial-Illithid Class Action, Requires Either Stage Fright Or Absorb Intellect To Be Unlocked
With illithid mightiness , it is n’t just druids who get to turn into beasts as eccentric who have used the Astral - bear upon Tadpole get the prospect to have their own translation ofwild shape inBG3 . Displacer Beast Shape is exactly as it fathom , grant the graphic symbol to transubstantiate into a displacer wildcat once per long rest . As a displacer beast , the lineament has some great attacks such as Tentacle Whip and Displace as well as the power to make illusory written matter that can also attack enemy .
As with unfounded shape , the character reference take on the physical stats of the displacer animate being but keep their own Intelligence , Wisdom , and Charisma scores . The displacer beast physique has 85 strike stage and drops if reduced to zero .
5Cull The Weak
Passive Feature, Requires Concentrated Blast To Be Unlocked
Cull the Weak is a passive illithid power that can be toggle on or off and is a powerful but dangerous tool to have inBG3 . With this ability toggled on when the characterbrings a quarry ’s smash points down to a number less than the number of illithid powers they have , the mark give way instantly , and all nearby creatures take one to four psychic harm . This means that if a fictional character with five illithid powers bring an enemy to four or fewer hit points , the foe will die . One thing to count out for with Cull the Weak is that the psychic harm does not know apart between friend or enemies .
4Luck Of The Far Realms
Passive Feature, Requires Favourable Beginnings To Be Unlocked
Luck of the Far Realms is another early illithid major power that remains one of the best mighty through to theend ofBaldur ’s Gate 3 . This feature tolerate the character touse their reaction once per retentive rest to wrench any successful tone-beginning into a critical hit . This is already hefty with the choice to have a crit on need , but when paired will abilities like slip onslaught orsmite , then it is possible to one - shooting even tough enemies .
3Psionic Backlash
Reaction Feature, Requires Concentrated Blast To Be Unlocked
Psionic Backlash is a fantastic illithid might that can beused as a reaction to manage damage to nearby spellcasters . This feature film allows the character to respond when a spell is regurgitate within nine meters of them to sell 1d4 psychic damage for every spell level . Psionic Backlash is large as it is possible to immediately break an foe spellcaster ’s density on a magic spell with the damage , which can really add up by Act 3 ofBG3with the party facing high - stage spellcasters .
2Freecast
Partial-Illithid Passive Feature, Requires Either Shield Of Thralls Or Mind Sanctuary To Be Unlocked
Freecast is a must - have illithid power for any spellcaster inBaldur ’s Gate 3as it provide the character toremove any resource cost for their next action mechanism , such as using a spell time slot , using Channel Divinity , or using an Action Surge . This inactive characteristic can be toggled on or off and can be used only once per long quietus . Freecast is considerably saved for when going into a gaffer engagement to allow a high - level spell or once - per - prospicient rest power to be used without monetary value .
1Fly
Partial-Illithid Movement, Unlocked Automatically By Astral-Touched Tadpole
Flyis one of the better spells inBaldur ’s Gate 3 , allowing the caster to reposition themselves anywhere on the battlefield . However , this would ordinarily postulate a stage three spell one-armed bandit and requires immersion , meaning the spell can drop . However , for those hardy enough to take theAstral - Touched Tadpolethis ability is unsecured mechanically , does not require an action to use , and has straight-out uses . This is wonderful for spellcasters or other ranged attackers as it allows them to get far forth from melee enemy and benefit vantage from being on high-pitched ground .









